Actually it is the Rigging system DS has Triax that means that it is WM based on capsules
a sort of conversion it still contains separate XYZ rigging. the ones I do are Real Wm
actually one rigging that replaces the xyz. it is then compatible with great engines and most
high end programs to export with the rigging , it then allows to mode-fie the mesh and
drop it back into Poser. Ds does not support this Rigging and will assume that the body-parts
are mechanic and remove the influences on load.
the other issue of DS is that it does not support Loose bones or non directly attached bone influence
indirect influences. this figure can be rigged that you move the Pinky and influence the toe at the same time
just by painting. a very exact way of bending! if one wants to fix a bending it will take him a few minutes
in Poser.
Ds has the Issue that they want to reserve there genesis as use only for DS causing major compatibility
issues they do not offer third party support but end up not getting any. If you look around you will notice that less and less creators will make standalone for DS
all is derived from genesis it gets more and more difficult to make bending figures for DS.
A good strategy as Artists get addicted to DS Provided Base figures.
I think that things have to be flexible and this method seems to be the best compatible with
most high end programs also the results are stunning.
if you look at the tube attached to the body and arm it will fallow with almost no issues the arm movements
a thing that is almost impossible to do with the DS Rigging unless you spend weeks just to get it right.
so no way to get it as good for DS and yes parts will break in DS until they fix update there Program.