Incoming Iron Buster ( Probable Freebie )
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Summoner | Date: Thursday, 13-10-2016, 11:43 | Message # 1 |
Colonel
Group: Dragon Master
Messages: 164
Status: Offline
| I am again extending my Knowledge and working on the Iron Buster ! I noticed some things as I made the Poison-Scarab that I still have to learn to extend the possibilities so I chosen this modell to learn. My Plan to make figures with More complex Body-parts need that knowledge especially if I wanna make a Pegasus or a Dragon with Wings.
So if I dont spend to many hour's on this model I will release it for Free as a Little sample for Future Releases.
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Summoner | Date: Thursday, 13-10-2016, 16:30 | Message # 2 |
Colonel
Group: Dragon Master
Messages: 164
Status: Offline
| I decided to make the Iron Buster Multi-functional with loads of features and Bones scale and axis movements will replace a complex Morphing system. I started to play with the basics and results are outstanding !!
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pseudo_me | Date: Friday, 14-10-2016, 20:36 | Message # 3 |
Private
Group: Dragon
Messages: 7
Status: Offline
| Planning to have multiple material zones to Summoner? This is a bad ass looking bot, would love to do some renders with him and have options to select material zones too.
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Summoner | Date: Friday, 14-10-2016, 22:17 | Message # 4 |
Colonel
Group: Dragon Master
Messages: 164
Status: Offline
| Was actually not planing to add material zones this would sure eat up allot of time If loading the Obj in poser you could actually assign them with the Grouping tool at least the ones you wish to have then save the new Obj overwriting the original one. Make sure to have a original backup at hand in case that the export settings are wrong. this normally does the trick.
Actually I have so many Projects in my head and loads of Figure folders awaiting to be finished that I normally make them then frow them into the dustcatcher runtime were they never see the light of day again
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