Summoner's Iron-Buster An other Outstanding http://freedom-of-art.ucoz.com Freebie for you to check out. Fully Articulated standalone Poser Figure with loads of Possibilities , easy Morphing system by using Translation and Scaling Dials , and to be honest I stopped counting the Articulations on this Figure. Bends in stunning ways and most poke can be adjusted , as this Buster is Massive. I made this Figure for a Learning Process that I need for my Future Poser Creations, mainly the reason why I give it for Free, and naturally for you to see the Quality of these Figures. I could not test it in DS and it would be nice to get some feedback from those who used it in Daz Studio, so I would Know for future Figures if this Rigging technique is Supported in DS.
Product Requirements and Compatibility: Poser 2014 +++ NOT Tested in Daz Studio
Did some poking in Daz; it's got that mesh and texture stretching issue in spots, but she works really well over all. Nothing actively breaking the figure. More like there's no limit on the rotation in Daz on the torso and knee joints, and that's what's causing the problem here. Leastaways, I think that's where the problem is.
DAMN Summoner!!!! This guy is bad ass! Tried him out in DS and he loads SUPER fast and renders like lightening with iRay! Would love to have options for material zones on him, that would make him perfect. Either way this is an awesome stand-alone figure and an even more awesome share. FYI for DS users Iron Buster does not work with Power Pose but is still easy enough to pose. Some of the pose controls don't exactly match with there named functions in DS (like Bend actually Turns and Turn actually Bends) but that is easy enough to compensate for while posing.
Adjusted the reflective and gloss to reduce the 'shine' it originally rendered with...other than that no change to the 'textures'.
Forgot to mention ... when scaling the Chest Length it will cause the head to go in or out the tubes are then visible and bend smooth with the head movements also the Knees Covers can be moved either up or dowm to make the gun interactive the Knee has a separate dummy bone that can be used to adjust the leg rotations to avoid distortions.