22:59
manekiNeko
wow! when you say ICE draco, you mean it! the spikes of ice are cool biggrin
22:57
manekiNeko
jam with the berries is so yummy ^^ - and i'm sure liquor'd be excellent! actually, silly me, the wine some friends made was with the flowers ^^. you bet birds beat you to the few surviving berries XDD - they ate my parent's poor plum tree's rare fruits too
21:30
Thorneldrich
Gorgeous Dragon Summoner! victory
10:58
Summoner
finally almost done with the

Ice Draco

will be the last Dragon for a while dont want to fill a whole front just with Dragons smile
10:56
Summoner
manekiNeko,

Liquor would also be a good thing smile but nop not this year it was so dry that most dried out sad so a tree might carry 1kg of good berries . Just to get 5 Kg took me 2 day's
21:20
Summoner
Ok Finally finished the Marmalade what a sticky mess LOL.

So guess that I'll finaly be able to continue working on that Ice Dragon I'v started the other Day smile
20:39
Bodo
Skol !!! blink nyam
17:46
manekiNeko
nyam ! but no elderberry wine?
14:20
Summoner
JUst passing my day's on collecting elderberries that are ripe to make some marmalade smile

really good stuff but a hallsle to get the elderberries into the Pan
05:30
Thorneldrich
victory
05:29
Thorneldrich
Very cool figure (Rootius)!
:victory"
23:56
Summoner
Working on a Ice Draco. you will think Ohh Noo not again ... but well gotta do him and he sure is going to be a ICE Dragon.

The wings will be like a Fur , I was asked to make more fury stuff so I'll try to get him nice looking fury wings .. hell need it as for the cold regions

crazy biggrin
22:14
Summoner
Bodo,

blink unsure

I just had the search engine fixed as it had stopped working ... now the counter seems to make issues umnik
21:40
Bodo
the Rootius inspire me immediately to do some nonsense with him haha
21:36
Bodo
the view counter in the galleries has quitted.... hopefully my last pic has not destroy the counter shok taunt
19:49
Summoner
The next release , actually a really cute and still Impressive Figure that I actually made for the Store will be a Passworded Freebie for this Weekend so you will make sure to get it in time before Monday comes
senile
14:49
Summoner
Zoon3d,

LOL I will have to take a good Look at there style but I guess that should not be a big problem to get one like they have . Mostly the issues are these Wings on the Dragons . I like em allot and guess would never have enough of them.
Actually I do not like the style of the Mil Dragons . Something is just wrong with them either they look somehow Toonish or have a sort of Humanoid mixture I am not sure what it is , but I never could friend my self up with these sad
09:32
Zoon3d
Pretty cool looking Draco. Think there's plenty of room for some decent alternatives to the dragon's already available. Now, if you did a Drogon from Game of Thrones... wink
01:24
Summoner
So this is the plan of my next release " Draco "
Teaser

Trying to get the wings as good as Possible as the upper and the under surface are very close and the Bat style makes em going onto the Tail . Not a Easy one but I'll somehow will get it right smile
15:54
manekiNeko
f* me, this chair is so creepily cool! biggrin - i think a bucket might be wise, yeah, after watching someone being treated in there it might come handy XDD.
and the Altar-Of-Blood is beyond gorgeous <3
23:55
Summoner
Well The real funny Part of that chair is it will carry a glowing Brain in a bucket behind with some electric effects
23:12
Thorneldrich
Looks evil... I LIKE it! victory
21:07
Bodo
Hihi what a fun we will have with this chair !!! friends ok
18:43
Summoner
Finally Starting to Rig that Chair !! Got all the texturing done , now have to work pretty exact as the full articulated Arm's have tubes that need to fallow all the bending correctly smile
13:00
Summoner
Working on a SP-Chair and after the Proposal to make more Material regions I am Testing the Options.

Sampler

It naturally Increases the Size and also Render-times This model now has
16 material Regions and a very complex articulation system. But I would have to say having to do all figures with to many addition sure would cause that I need more time and not be able to make as Many Freebies sad
01:59
Summoner
rodrigogzz, Glad you like it and happy it worked out .
also thank you for the Support sure appreciated

yahoo

now for sure time to go and Kiss my Pillow
nyam
01:54
rodrigogzz
Thanks for replying ! Awesome products will keep buying your site is a nice find.
01:24
Summoner
islandgirl, rodrigogzz,

I am actually doing it all manually so sometimes it takes a little moment to get the E-mail with the Password . the download should actually load automatically after checkout , but I also send a Download link with the mail to make sure you get it .

you should of received them by now . Sorry if sometimes it takes a moment. Longest wait times are normally when I get some rest at night smile
01:00
rodrigogzz
Bought one of your awesome products, how do I get the code for the freebies?
Regards
23:00
islandgirl
How do you we get something we purchased? Do we wait for an email with a download link? I made a purchase about 2 hours ago and I haven't seen anything in my email or anything here.
19:31
manekiNeko
i might have actually deleted the polys and made a new prop/obj as you say from the staff without skull.. don't remember XD - i use both methods depending on if i wanna keep the option to use the mat zone in another scene or not..
13:30
Summoner
manekiNeko,
This method would be more effective you will not have the need to make something transparent no need to have a huge amount of texture regions and you get a individual Prop out of the whole .
smile
13:24
Summoner
manekiNeko,
Usually it is the best way if you want to use a Particular Part of a Figure to Spawn it as static Prop, then with help of the Grouping tool mark the Polygons you wish to have into a New group. normally easy as it is just to mark one Poly then hit + to separate the part. after this just spawn that Group as new Prop.
To spawn Body-parts from these figures just as they are is almost impossible as my technique has different subdivisions to make em bend neat
12:48
manekiNeko
also, i saw you use a particular mapping for your creations, and added to specific poser joint stuff, it makes interfering with the figures/props a dangerous thing XD - so i don't really excepted for super easy items ^^
12:46
manekiNeko
so yeah, it could be done on other props, i'd just have to hide the holes well with hairy bits. lamh would be great for this - but my laptop can't bear it sad
12:43
manekiNeko
well in DS i tried (and succeeded) hiding a few polygons in 1 of your creations. it was the woodoo stick, i wanted the crow skulls for my raven kin, but not the goat skull, too much bones lol it creeps me out. and it worked, i pick the polygons, assign them to a new material zone, and make it invisible. then i save it as a prop preset (no need to modify the original object but i could too).
01:20
Summoner
Thank you Seeya
wizard
00:18
seeya
she's fantastic
20:48
Summoner
manekiNeko
Also I have to mention that it would not be as Easy to do it in DS and not as fast , these are Basic Poser options that came with it since P4 . I could not tell how to get it done in DS .

I used for example on the Tiger and Lion allot of Trans maps but it needs flat Planes that are not attached it is then a totally different style of figure else it would look like a glass without many layers sad so best is to use a hair Room to make things look Hairy
20:05
Summoner
Here a sample of a

Fawn Elf

Modification made in 10 min in Poser with 10 additional Material regions.

So actually it would be easy if one really is planing to Assign self made Textures on individual regions .
This version in 10 min has already its own Geometry.
But like I said if one wants to learn on how to do it it is not big magic smile
19:03
Summoner
but still if someone asks me to add a Region that he could need I either explain how to do it in a easy way or just send a Updated Obj with additional Regions . but I have to say on the fawn as the hair is a attached tube it would rather cause a Hole in the backhead adding trans then to make it look better smile and for sure a big hole LOL
18:54
Summoner
At this point I would say the best way is to use a program like Substance Painter and there Paint directly on the surfaced in 3D over a existing texture as the textures have already there own regions.
18:51
Summoner
Also Mapping or regions are very Individual and difficult to know what one would like to have. I could do a little tutorial on how they are done and sure it is easy actually just loading the Obj and assigning Material regions through the Grouping tool then save the Obj , this option gives you a wide range of possibilities in minutes . the hard work is then to make own textures for it smile as just materials will not offer you great results.
18:45
Summoner
LOL I thought the same thing. but it is attached Polygons so the whole figure except the Skirt and Bra are one piece.
Sometimes I get asked to make an additional Region then I normally do it as it is a basic component of Poser that goes fast.
as for hair for a animal surface you get great and fast results in the Hair room in Poser but these are sure heavy sad it is what AM used to do .
16:51
Bodo
I agree with manekiNeko It would be great if possible to give the hair a own Materialzone for making it invissible and to install a hairprop of own choise....... huh
15:43
manekiNeko
the tassles on the flying carpet too..
15:42
manekiNeko
she's cute ^^ nice idea.
if i might, oh me creature unworthy of your art & skills, i'd like to bring a slight little critic: i've seen it earlier, like in the broom etc, when you make "hairy" objects like the fawn's tail, the broom etc.. they don't look hairy at all, more of a big clump.. i know polys would explode with more detail, but still a pity compared to the quality of the rest of the figures..
23:12
Summoner
Working on a Fawn Elf a Deer type Centaur female , Looks sweet smile

I had that project already started a while ago but like most things I placed it aside as there were some things I had to do on the Geometry and I was not in the mood to make all these Articulations. Animal beings can be a hassle at times as movements are pretty Particular smile
19:24
manekiNeko
this witch would make all those of Salem sooo jelly XD
seems a big symbiont beats a little wooden toy any time for getting attuned with power XDD
15:54
Summoner
I just started the testing and Ohh boy you will not believe the results of these Renders ( Outstanding ) and Fast
gonna be a top Notch Figure

yahoo