Summoner's Decarabia-Mutation You Think Aliens is scary ? Then you don't know Decarabia ! A Fully Weight Mapped Poser Figure in high Standard with a Very Complex Bone Structure to ensure bending and movements you would never expect ( Not for Poser Beginners ). Realistic Skin texturing giving you balanced results of Painting and Photorealism. A High detailed Model, Ugly like no other but still fascinating. Due the complex Structure Iks might be Limited but Possible in combination with turning on the Limits. Included are Normal and realistic Mat settings as well the Promo Pose for a startup.
!! Poser Fan Art !! Product Requirements and Compatibility: Poser 2014 +++ Not Supported in Daz Studio
Dude man, how can you not make these for DAZ studio? Poser is so outdated and 89% of 3D artist use DAZ and prefer it over Poser. You have some of the best monster figures I've seen yet you constantly restrict all your good stuff to Poser only while neglecting DAZ or making it only half compatiable with DAZ. I totally would shop here if you remade these or did DAZ versions. Poser dont even have enough cool environments for some of these creatures you make, but DAZ has tons of sci fi rooms for the stuff you make because a lot of vendors is strictly making DAZ only stuff due to the massive amount of DAZ users over Poser. You could benefit big time off DAZ because no one else makes unique stuff like you. The onyl time I see monsters like this is for Studio MAX on TurboSquid, but nobody can afford that stuff unless their rich. I aint paying $500 for one figure LOL.
I am trying hard on figuring out a solution how to get these models into DS without a loss in the quality it offers on the bending options. The main issue is that Daz is having Simple weights locked. I guess they done that to have there stuff in a smaller circle, not sure. So basically Daz is using Tris and does not support beyond this , it is sort of the old capsule method that is used in Poser. I use Weights that combine all three this offers a Incredible bending without breaks. I found out that DS supports it but it calls up the base engine and you get a movement system like you have in Carrara, Blender, Max etc controlling the bones and not the bodyarts. This means that Daz has the engine built in but it is locked.
so if I were to make the models for DS it would force me to rigg them all manually in DS and that is where I am stuck at the moment. The day I figure out how to get it working I sure will provide it all for DS. If Daz would activate the simple weights in Studio it would be a real blast and make Daz studio outstanding as it would be compatible with any other 3D program in both directions. the possibilities would be Incredible. I know the day will come just a matter of time and when it does I will give al the support I can to DS. As for now I just have to see if I can find out a solution based on what is offered.
Might have to write one day to Daz making them aware that if they would unlock simple weights that it might be a great future for them just a little thing for incredible possibilities.
Mr.Summoner Are you planning to upgrade this product to be available in Daz Studio? I can not use it because most of the products I want to buy are not supported. In fact, I thought I could use the product I bought last time.
Hi Junsubum, I would have to check this figure if I also could make it compatible actually I did send you a Download link for the Celestial-Witch that should work in DS in DS Format but not sure if you seen the mail as I never got a Reply from you
The Stomach is actually a two layer system there was no morphing possible so actually two Individual Stomach that belong to the mesh ( Not attached ) there are Mat settings that swap between the two versions, one gets hidden the other shows